package game.tests;

import java.awt.Color;

public class ExampleTransition extends AbstractTransition{
	public ExampleTransition(GameLoop gameLoop){
		super(gameLoop);
	}
	
	/**
	 * I'm not sure what the exact syntax would be but the 
	 * method would basically render whatever the transition would
	 * be for a set amount of time.
	 */
	public void runTransition(GameLoop gameLoop) {
		gameLoop.setBackground(Color.BLACK);
	}

}
